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Read MoreGet in-depth information and UI resources for designing great apps that integrate seamlessly with Apple platforms.
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Read MoreDon’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience.
iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control. If you implement motion effects, always test the results to make sure they work well.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience. iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience.
iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control. If you implement motion effects, always test the results to make sure they work well.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience. iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience.
iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control. If you implement motion effects, always test the results to make sure they work well.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience. iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience.
iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control. If you implement motion effects, always test the results to make sure they work well.
Don’t use animation for the sake of using animation. Excessive or gratuitous animation can make people feel disconnected or distracted, especially in apps that don’t provide an immersive experience. iOS uses motion effects, such as a parallax effect, to create the perception of depth on the Home screen and in other areas. These effects can increase understanding and enjoyment, but overusing them can make app feel disorienting and difficult to control.